Skeletal Knight
{{#if:Skeletal Knight|Default Skeletal Knight}} | |
}} | |
Creature Statistics | |
Danger Rating | 6}} |
Type | Lesser Undead}} |
Size | Average}} |
Terrain | Any}} |
{{#if:Any|}}
This article is incomplete. It needs to be expanded or improved. Please help out by adding an image, writing a section, or just generally improving this article. |
Skeletal Knights have AR 3, carry shields, are immune to green and yellow hits, and are destroyed by one hit from Holy damage.
Basics and Behaviour
Some Skeletons rise again in full armor. They still lack intelligence like normal skeletons, but the equipment they carry with them can make them intimidating creatures. It is likely that these armored skeletons come from well equipped warriors, perhaps ritually buried in the equipment. Although they are known as Skeletal Knights, it is unlikely that they all were once living knights of Dargarth. It is far more likely that they are simply heavily armored versions of the more common Animated Skeleton.
Combat
Because they retain all the fighting skills they had in life, Skeletal Knights can be threatening opponents for the unprepared. They attack viciously, and without concern for their safety. Spears do not work to keep them at range, and arrows can’t be used to destroy them from afar. For tose reasons, its often necesscarry to close in and trade blows with them. Make sure you have skilled fighters, since the Skeletal Knights often have the protection of at least chain mail. Even the most well armed Skeleton lacks intelligence and the ability to cast spells. For this reason, they do not pose the same risk as more advanced undead such as Wights or Liches (who may superficially resemble Skeletons).