Difference between revisions of "Mercenaries of Bitter Peak"

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|LEADERS=[[Savalis]]<br> [[Uulmshar]]<br> [[Varador]]
 
|LEADERS=[[Savalis]]<br> [[Uulmshar]]<br> [[Varador]]
 
}}
 
}}
'''The Mercenaries of Bitter Peak''' is the military junta controlling the large mountainous island in the North and several smaller islands throughout Dargarth. The capitol is the [[Bitter Peak]]. View a list of Bitter Peak members [http://www.dargarth.org/wiki/index.php?title=Category:Mercenaries_of_Bitter_Peak_Members  here].
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'''The Mercenaries of Bitter Peak''' is the military junta controlling the large mountainous island in the North and several smaller islands throughout Dargarth. The capital is [[Bitter Peak]]. View a list of Bitter Peak members [http://www.dargarth.org/wiki/index.php?title=Category:Mercenaries_of_Bitter_Peak_Members  here].
  
==Country History==
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==History==
Many years ago, a band of adventurers settled down in the ruins of a great dwarven city beneath the great mountain. Their fame and riches drew many others seeking the same. A city grew, and the citizens became their own militia and government.  
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===Ancient times===
Several Lords rose to power and took control of smaller sections of the island. Following the events of the [[Lords of Bitter Peak]] event, the forces under [[Lucian]]'s rule solidified the loose society into a proper fighting force. The black flag of Bitter Peak became infamous on the island in the north. <br>
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It has long been forgotten when dwarves first came to [[The First Kingdom]] of Dargarth, but one of their largest and most impressive cities was built beneath the tallest mountain in the land, now called the [[Bitter Peak]].<br>
After encountering the other people of the country, the military started offering their battle expertise for money, and called themselves the Mercenaries of Bitter Peak. This sword-for-hire work has brought even more wealth into the tundra land that this group call home. <br>
+
For hundreds of years, the dwarves under the mountain ruled their lands, but, for reasons unknown, they eventually left. Scholars speculate that they suffered famine due to the encroaching cold from the north, and fled south to more hospitable lands.
They expanded. They captured the lands to the east of the mountains, opened up old trade routes to the south, and claimed the island to the west.  
+
===Circa 1000 BDY===
The ranger, [[Uulmshar]], suggested expanding beyond the immediate area. His spies reported that the [[Knights of Solaris]] - the nobles ruling the [[Isles of Langerhausen]] - were weak and given to bouts of hedonism and apathy, and did not return any diplomatic attempts. Uulmshar gladly lead the rally to gather their men for war, which led to the events of the [[Day of Two Sieges]]. <br>
+
The empty city beneath the mountain was never fully deserted. Criminals and vagrants settled into dark corners of their own, and, over hundreds of years, a township blossomed again. The once great city of the dwarves was now a ramshackle shanty town full of bandits, cutthroats, exiles, and mercenaries. It was not a happy place.
Betrayal at the battle for the Langerhausen Capital started an investigation, which led back to the Bitter Peak council. They were dealt with, and replaced, by Lucian's leading military advisers.<br>
+
===The Lords of Bitter Peak===
 +
The powerful will naturally subvert the weak. It happened here. Several individuals with superb skills of combat, influence, and mysticism came to hold onto positions of authority. They accepted the titles of lords, and agreed to keep peace between each other.<br>
 +
One lord, however, saw the inherent weakness of a divided nation, and started pulling strings and twisting his webs of influence. The twisting lord, [[Lucian]], used his small group of spies to abduct prominent heroes from the surrounding nations, prompting the [[Lords of Bitter Peak]] event, where adventurers from all over [[The First Kingdom]] slew the other Lords, leaving Lucian the sole ruler.
 +
===The Mercenaries===
 +
The black flag of Bitter Peak became infamous on the island in the north over the next year. <br>
 +
After encountering the other people of the country, the military started offering their battle expertise for money, and called themselves the Mercenaries of Bitter Peak. This sword-for-hire work has brought even more wealth into the tundra land that this group call home, and they used it to expand. They captured the lands to the east of the mountains, opened up trade routes to the south, and claimed the island to the west. <br>
 +
The ranger, [[Uulmshar]], suggested expanding beyond the immediate area. His spies reported that the [[Knights of Solaris]] - the nobles ruling the [[Isles of Langerhausen]] - were weak and did not return any diplomatic attempts. With Lucian's approval, Uulmshar gladly lead the rally to gather their men for war, which led to the events of the [[Day of Two Sieges]], where Bitter Peak's forces were torn apart from within.<br>
 +
Betrayal at the battle for the Langerhausen Capital triggered an investigation, which led back to the Bitter Peak council of elders. They were dealt with, and replaced, by Lucian's leading military advisers, [[Savalis]], [[Uulmshar]], and [[Varador]].<br>
 +
===Future of Bitter Peak===
 
Having left to rule [[Sanctuary]], Sir Lucian is no longer leading the mercenaries, so the council of generals rule in his stead.<br>
 
Having left to rule [[Sanctuary]], Sir Lucian is no longer leading the mercenaries, so the council of generals rule in his stead.<br>
 +
Bogged down in bureaucracy, the mercenary nation in the north has hit a bit of a stagnant streak, with the exception of the occasional exploration party.<br>
 +
Rumors are circulating about fresh claims to lordship.

Revision as of 20:11, 6 June 2013

Mercenaries of Bitter Peak
Bitterpeak.jpg
Motto
Aurum pro Sanguis.
Country Data
Date 1 DY (Sept 6 '11)
Symbol White Mountain
Colors Black and Red
Capital Bitter Peak, Hex 2402
Alignment
Government Military Junta
Racial Makeup Human and Elf Majority; Minority of Goblins and Dwarves.
Leaders
Savalis
Uulmshar
Varador

The Mercenaries of Bitter Peak is the military junta controlling the large mountainous island in the North and several smaller islands throughout Dargarth. The capital is Bitter Peak. View a list of Bitter Peak members here.

History

Ancient times

It has long been forgotten when dwarves first came to The First Kingdom of Dargarth, but one of their largest and most impressive cities was built beneath the tallest mountain in the land, now called the Bitter Peak.
For hundreds of years, the dwarves under the mountain ruled their lands, but, for reasons unknown, they eventually left. Scholars speculate that they suffered famine due to the encroaching cold from the north, and fled south to more hospitable lands.

Circa 1000 BDY

The empty city beneath the mountain was never fully deserted. Criminals and vagrants settled into dark corners of their own, and, over hundreds of years, a township blossomed again. The once great city of the dwarves was now a ramshackle shanty town full of bandits, cutthroats, exiles, and mercenaries. It was not a happy place.

The Lords of Bitter Peak

The powerful will naturally subvert the weak. It happened here. Several individuals with superb skills of combat, influence, and mysticism came to hold onto positions of authority. They accepted the titles of lords, and agreed to keep peace between each other.
One lord, however, saw the inherent weakness of a divided nation, and started pulling strings and twisting his webs of influence. The twisting lord, Lucian, used his small group of spies to abduct prominent heroes from the surrounding nations, prompting the Lords of Bitter Peak event, where adventurers from all over The First Kingdom slew the other Lords, leaving Lucian the sole ruler.

The Mercenaries

The black flag of Bitter Peak became infamous on the island in the north over the next year.
After encountering the other people of the country, the military started offering their battle expertise for money, and called themselves the Mercenaries of Bitter Peak. This sword-for-hire work has brought even more wealth into the tundra land that this group call home, and they used it to expand. They captured the lands to the east of the mountains, opened up trade routes to the south, and claimed the island to the west.
The ranger, Uulmshar, suggested expanding beyond the immediate area. His spies reported that the Knights of Solaris - the nobles ruling the Isles of Langerhausen - were weak and did not return any diplomatic attempts. With Lucian's approval, Uulmshar gladly lead the rally to gather their men for war, which led to the events of the Day of Two Sieges, where Bitter Peak's forces were torn apart from within.
Betrayal at the battle for the Langerhausen Capital triggered an investigation, which led back to the Bitter Peak council of elders. They were dealt with, and replaced, by Lucian's leading military advisers, Savalis, Uulmshar, and Varador.

Future of Bitter Peak

Having left to rule Sanctuary, Sir Lucian is no longer leading the mercenaries, so the council of generals rule in his stead.
Bogged down in bureaucracy, the mercenary nation in the north has hit a bit of a stagnant streak, with the exception of the occasional exploration party.
Rumors are circulating about fresh claims to lordship.