Difference between revisions of "Marek the Rover"

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Magi of the Clerical Arts of the [[Academy Arcana Bellum]]
 
Magi of the Clerical Arts of the [[Academy Arcana Bellum]]
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Marek is a representative of the Dwarven Kingdoms of the north to the Explorers Guild at the behest of Kendric. He is a Cleric of the Forge Father, a principle dwarven deity. He specializes in front line healing in the thick of combat welding ancestral weapons of his hold, primarily Axes and Heavy Maces.  
 
Marek is a representative of the Dwarven Kingdoms of the north to the Explorers Guild at the behest of Kendric. He is a Cleric of the Forge Father, a principle dwarven deity. He specializes in front line healing in the thick of combat welding ancestral weapons of his hold, primarily Axes and Heavy Maces.  

Revision as of 17:50, 9 December 2012


Marek the Rover
Marek the Rover.png
In-Character Information
Country Explorers Guild
Other Name(s) Marek of the Bronzebeard Clan, Hammer of the Forge Father
Class Cleric
Gender Male
Alignment Chaotic Good
Race Dwarf
Religion Forge Father / Ancestor Worship / Norse Mythology
Out-of-Character Information
Date Joined June 2012
Affiliated with Academy Arcana Bellum , Explorers Guild


{{#if:Dwarf|}} {{#if:Cleric|}} {{#if:Explorers Guild|}} Magi of the Clerical Arts of the Academy Arcana Bellum

Marek is a representative of the Dwarven Kingdoms of the north to the Explorers Guild at the behest of Kendric. He is a Cleric of the Forge Father, a principle dwarven deity. He specializes in front line healing in the thick of combat welding ancestral weapons of his hold, primarily Axes and Heavy Maces.

He currently runs a traveling tavern that tends to set up very close to the most difficult battles the people of Dargarth face. No matter what part of the realm they may be in, folks of all types are often not far away from drinks or food at the Tavern.

"The Tavern" is a real physical place at most games, marked off by Ropes and metal stakes. It can be identified by the Large Red and Gold flag bearing the image of an Anvil. All drinks in the tavern cost In Game "gold", rather than real world money. However real money tips are appreciated to keep it going and lower the cost.