Difference between revisions of "Mercenaries of Bitter Peak"
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|LEADERS=[[Savalis]]<br> [[Uulmshar]]<br> [[Varador]] | |LEADERS=[[Savalis]]<br> [[Uulmshar]]<br> [[Varador]] | ||
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− | '''The Mercenaries of Bitter Peak''' is the military junta controlling the large | + | '''The Mercenaries of Bitter Peak''' is the military junta controlling the large mountain where they get their name, [[Bitter Peak]], as well as several smaller islands throughout Dargarth. The capital is . View a list of Bitter Peak members [http://www.dargarth.org/wiki/index.php?title=Category:Mercenaries_of_Bitter_Peak_Members here]. |
− | ==History | + | ==Ancient History== |
− | + | It has long been forgotten when dwarves first came to [[The First Kingdom]] of Dargarth, but one of their largest and most impressive cities was built beneath the tallest mountain in the land, now called [[Bitter Peak]], for reasons of the frosty weather.<br> | |
− | It has long been forgotten when dwarves first came to [[The First Kingdom]] of Dargarth, but one of their largest and most impressive cities was built beneath the tallest mountain in the land, now called | + | For hundreds of years, the dwarves under the mountain ruled their lands, but, for reasons unknown, they eventually left. Scholars speculate that they suffered famine due to the encroaching cold from the north, and migrated south to more hospitable lands. |
− | For hundreds of years, the dwarves under the mountain ruled their lands, but, for reasons unknown, they eventually left. Scholars speculate that they suffered famine due to the encroaching cold from the north, and | ||
===Circa 1000 BDY=== | ===Circa 1000 BDY=== | ||
The empty city beneath the mountain was never fully deserted. Criminals and vagrants settled into dark corners of their own, and, over hundreds of years, a township blossomed again. The once great city of the dwarves was now a ramshackle shanty town full of bandits, cutthroats, exiles, and mercenaries. It was not a happy place. | The empty city beneath the mountain was never fully deserted. Criminals and vagrants settled into dark corners of their own, and, over hundreds of years, a township blossomed again. The once great city of the dwarves was now a ramshackle shanty town full of bandits, cutthroats, exiles, and mercenaries. It was not a happy place. | ||
+ | ==A light Under the Mountain== | ||
===The Lords of Bitter Peak=== | ===The Lords of Bitter Peak=== | ||
− | The powerful | + | The powerful naturally subvert the weak. Several individuals with superb skills of combat, influence, and mysticism came to hold onto positions of authority. They accepted the titles of lords, and agreed to keep peace between each other.<br> |
One lord, however, saw the inherent weakness of a divided nation, and started pulling strings and twisting his webs of influence. The twisting lord, [[Lucian]], used his small group of spies to abduct prominent heroes from the surrounding nations, prompting the [[Lords of Bitter Peak]] event, where adventurers from all over [[The First Kingdom]] slew the other Lords, leaving Lucian the sole ruler. | One lord, however, saw the inherent weakness of a divided nation, and started pulling strings and twisting his webs of influence. The twisting lord, [[Lucian]], used his small group of spies to abduct prominent heroes from the surrounding nations, prompting the [[Lords of Bitter Peak]] event, where adventurers from all over [[The First Kingdom]] slew the other Lords, leaving Lucian the sole ruler. | ||
===The Mercenaries=== | ===The Mercenaries=== | ||
The black flag of Bitter Peak became infamous on the island in the north over the next year. <br> | The black flag of Bitter Peak became infamous on the island in the north over the next year. <br> | ||
− | After encountering the other people of the country, the military started offering their battle expertise for money, and called themselves the Mercenaries of Bitter Peak. This sword-for-hire work has brought | + | After encountering the other people of the country, the ragtag military - held together by fear and bribes - started offering their battle expertise for money, and called themselves the Mercenaries of Bitter Peak. This sword-for-hire work has brought wealth into the tundra land that this group call home, and they used it to expand. They captured the lands to the east of the mountains, opened up trade routes to the south, and claimed the island to the west. <br> |
The ranger, [[Uulmshar]], suggested expanding beyond the immediate area. His spies reported that the [[Knights of Solaris]] - the nobles ruling the [[Isles of Langerhausen]] - were weak and did not return any diplomatic attempts. With Lucian's approval, Uulmshar gladly lead the rally to gather their men for war, which led to the events of the [[Day of Two Sieges]], where Bitter Peak's forces were torn apart from within.<br> | The ranger, [[Uulmshar]], suggested expanding beyond the immediate area. His spies reported that the [[Knights of Solaris]] - the nobles ruling the [[Isles of Langerhausen]] - were weak and did not return any diplomatic attempts. With Lucian's approval, Uulmshar gladly lead the rally to gather their men for war, which led to the events of the [[Day of Two Sieges]], where Bitter Peak's forces were torn apart from within.<br> | ||
Betrayal at the battle for the Langerhausen Capital triggered an investigation, which led back to the Bitter Peak council of elders. They were dealt with, and replaced, by Lucian's leading military advisers, [[Savalis]], [[Uulmshar]], and [[Varador]].<br> | Betrayal at the battle for the Langerhausen Capital triggered an investigation, which led back to the Bitter Peak council of elders. They were dealt with, and replaced, by Lucian's leading military advisers, [[Savalis]], [[Uulmshar]], and [[Varador]].<br> | ||
− | + | Having left to rule [[Sanctuary]], Sir Lucian no longer ruled the mercenaries, so the council of generals ruled in his stead.<br> | |
− | Having left to rule [[Sanctuary]], Sir Lucian | + | ===Gold for Blood=== |
− | + | The fall of [[Isles of Langerhausen|Langerhausen]] seems to have spurred the mercenaries into new activity, as they move quickly to secure claim on the island they once before invaded. After rebuilding the Langer capital city, they moved outwards, securing the ancient lighthouse in the west and finding an old castle in the south. However, as they moved eastwards, the Mercenaries encountered a troop of [[Man-at-Arms|men-at-arms]] on the plains, and were rebuked.<br> | |
− | + | The council adopted the old tradition of lordly titles. [[Savalis]] stepped forward as the new Lord of Steel, leading the military; [[Uulmshar]] looked to his religion for guidance, becoming the Lord of Blood; and [[Varador]] accepted responsibility of the left-overs, calling himself Lord of the Lost, shortly before he left on pilgrimage. Savalis and Uulmshar jokingly call him the Lost Lord for this.<br> | |
− | === | + | With only two lords quietly ruling this large mercenary army, there are rumors of a power struggle looming... |
− | The fall of [[Isles of Langerhausen|Langerhausen]] seems to have spurred the mercenaries into new activity, as they move quickly to secure claim on the island they once before invaded. |
Revision as of 21:22, 8 April 2014
Mercenaries of Bitter Peak | |
Motto | |
Aurum pro Sanguis. | |
Country Data | |
Date | 1 DY (Sept 6 '11) |
Symbol | White Mountain |
Colors | Black and Red |
Capital | Bitter Peak, Hex 2402 |
Alignment | |
Government | Military Junta |
Racial Makeup | Human and Elf Majority; Minority of Goblins and Dwarves. |
Leaders | |
Savalis Uulmshar Varador |
The Mercenaries of Bitter Peak is the military junta controlling the large mountain where they get their name, Bitter Peak, as well as several smaller islands throughout Dargarth. The capital is . View a list of Bitter Peak members here.
Ancient History
It has long been forgotten when dwarves first came to The First Kingdom of Dargarth, but one of their largest and most impressive cities was built beneath the tallest mountain in the land, now called Bitter Peak, for reasons of the frosty weather.
For hundreds of years, the dwarves under the mountain ruled their lands, but, for reasons unknown, they eventually left. Scholars speculate that they suffered famine due to the encroaching cold from the north, and migrated south to more hospitable lands.
Circa 1000 BDY
The empty city beneath the mountain was never fully deserted. Criminals and vagrants settled into dark corners of their own, and, over hundreds of years, a township blossomed again. The once great city of the dwarves was now a ramshackle shanty town full of bandits, cutthroats, exiles, and mercenaries. It was not a happy place.
A light Under the Mountain
The Lords of Bitter Peak
The powerful naturally subvert the weak. Several individuals with superb skills of combat, influence, and mysticism came to hold onto positions of authority. They accepted the titles of lords, and agreed to keep peace between each other.
One lord, however, saw the inherent weakness of a divided nation, and started pulling strings and twisting his webs of influence. The twisting lord, Lucian, used his small group of spies to abduct prominent heroes from the surrounding nations, prompting the Lords of Bitter Peak event, where adventurers from all over The First Kingdom slew the other Lords, leaving Lucian the sole ruler.
The Mercenaries
The black flag of Bitter Peak became infamous on the island in the north over the next year.
After encountering the other people of the country, the ragtag military - held together by fear and bribes - started offering their battle expertise for money, and called themselves the Mercenaries of Bitter Peak. This sword-for-hire work has brought wealth into the tundra land that this group call home, and they used it to expand. They captured the lands to the east of the mountains, opened up trade routes to the south, and claimed the island to the west.
The ranger, Uulmshar, suggested expanding beyond the immediate area. His spies reported that the Knights of Solaris - the nobles ruling the Isles of Langerhausen - were weak and did not return any diplomatic attempts. With Lucian's approval, Uulmshar gladly lead the rally to gather their men for war, which led to the events of the Day of Two Sieges, where Bitter Peak's forces were torn apart from within.
Betrayal at the battle for the Langerhausen Capital triggered an investigation, which led back to the Bitter Peak council of elders. They were dealt with, and replaced, by Lucian's leading military advisers, Savalis, Uulmshar, and Varador.
Having left to rule Sanctuary, Sir Lucian no longer ruled the mercenaries, so the council of generals ruled in his stead.
Gold for Blood
The fall of Langerhausen seems to have spurred the mercenaries into new activity, as they move quickly to secure claim on the island they once before invaded. After rebuilding the Langer capital city, they moved outwards, securing the ancient lighthouse in the west and finding an old castle in the south. However, as they moved eastwards, the Mercenaries encountered a troop of men-at-arms on the plains, and were rebuked.
The council adopted the old tradition of lordly titles. Savalis stepped forward as the new Lord of Steel, leading the military; Uulmshar looked to his religion for guidance, becoming the Lord of Blood; and Varador accepted responsibility of the left-overs, calling himself Lord of the Lost, shortly before he left on pilgrimage. Savalis and Uulmshar jokingly call him the Lost Lord for this.
With only two lords quietly ruling this large mercenary army, there are rumors of a power struggle looming...