Difference between revisions of "Bugbear"
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'''Bugbears''' have AR 3 and wield 1 red weapon. | '''Bugbears''' have AR 3 and wield 1 red weapon. | ||
===Basics=== | ===Basics=== | ||
− | + | The largest, strongest, and most brutish of Goblinoids, the Bugbear is a terrifying foe. Their hides vary from all earthen tones and cover their entire body, their clawed hands are able to wield weapons. Information gathered details that the Bugbear god, [[Marjack]], claims an arm upon their birth and it belongs not to the Bugbear, but to Him, and thus must remain covered at all times. Their squat heads house savage pale eyes, colours ranging from greens to yellows, with blood-coloured pupils. Their pointed ears are often haphazardly pierced and ragged like their [[Goblin]] cousins. They have bear-like noses and a rabid array teeth. Bugbears have been reported wearing a hodgepodge of scavenged armour, presumed to be picked from the fighters they've slain. The most equipped is often marks the leader of the tribe. | |
===Behaviour=== | ===Behaviour=== | ||
− | + | Bugbear society appears to be tribal and nomadic, they move from place to place, bullying and killing all they deem as "lesser" creatures. Anything they can bring down will be used to fill the tribes' bellies, and they are often seen decorated in bones of their prey. Other than food, and violence, Bugbears desire treasure, much akin to Goblins, and have no need for glory or renown. The strongest and meanest Bugbear leads the tribe, often a [[Bugbear Shaman]], but power struggles are commonplace, as the creatures are fueled insatiably by aggression. Favouring victory over honor, Bugbears often utilize guerilla tactics and ambushes in their quest for treasures and violence. | |
===Combat=== | ===Combat=== | ||
+ | Bugbears are surprisingly nimble for their large frames, and it has been reported of groups up to five have taken adventurers unaware. They prefer large, menacing weapons and their sheer strength allows them to attack in a fury. their thick bear-like hides offer resounding organic protection against sword and bolt, and the chaos they thrive in often breaks shield walls and formations. Engaging at a distance is recommended, as their strength in numbers and their violent thirst is melee is often insurmountable. |
Revision as of 09:44, 28 March 2013
{{#if:Bugbear|Default Bugbear}} | |
}} | |
Creature Statistics | |
Danger Rating | }} |
Type | Goblinoid}} |
Size | Large}} |
Terrain | Any}} |
{{#if:Any|}} Bugbears have AR 3 and wield 1 red weapon.
Basics
The largest, strongest, and most brutish of Goblinoids, the Bugbear is a terrifying foe. Their hides vary from all earthen tones and cover their entire body, their clawed hands are able to wield weapons. Information gathered details that the Bugbear god, Marjack, claims an arm upon their birth and it belongs not to the Bugbear, but to Him, and thus must remain covered at all times. Their squat heads house savage pale eyes, colours ranging from greens to yellows, with blood-coloured pupils. Their pointed ears are often haphazardly pierced and ragged like their Goblin cousins. They have bear-like noses and a rabid array teeth. Bugbears have been reported wearing a hodgepodge of scavenged armour, presumed to be picked from the fighters they've slain. The most equipped is often marks the leader of the tribe.
Behaviour
Bugbear society appears to be tribal and nomadic, they move from place to place, bullying and killing all they deem as "lesser" creatures. Anything they can bring down will be used to fill the tribes' bellies, and they are often seen decorated in bones of their prey. Other than food, and violence, Bugbears desire treasure, much akin to Goblins, and have no need for glory or renown. The strongest and meanest Bugbear leads the tribe, often a Bugbear Shaman, but power struggles are commonplace, as the creatures are fueled insatiably by aggression. Favouring victory over honor, Bugbears often utilize guerilla tactics and ambushes in their quest for treasures and violence.
Combat
Bugbears are surprisingly nimble for their large frames, and it has been reported of groups up to five have taken adventurers unaware. They prefer large, menacing weapons and their sheer strength allows them to attack in a fury. their thick bear-like hides offer resounding organic protection against sword and bolt, and the chaos they thrive in often breaks shield walls and formations. Engaging at a distance is recommended, as their strength in numbers and their violent thirst is melee is often insurmountable.