Difference between revisions of "Mercenaries of Bitter Peak"

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{{template:Active_Country
+
{{template:Heritage_Country
 
|NAME=Mercenaries of Bitter Peak
 
|NAME=Mercenaries of Bitter Peak
 
|BANNER=Bitterpeak.jpg
 
|BANNER=Bitterpeak.jpg
|MOTTO=Aurum pro Sanguis, Gladius pro Merces.
+
|MOTTO=Aurum pro Sanguis.
 
|FOUNDED=1 [[DY]]    (Sept 6 '11)
 
|FOUNDED=1 [[DY]]    (Sept 6 '11)
 
|SYMBOL=White Mountain
 
|SYMBOL=White Mountain
Line 8: Line 8:
 
|CAPITAL=[[Bitter Peak]], Hex 2402
 
|CAPITAL=[[Bitter Peak]], Hex 2402
 
|STATED ALIGNMENT=
 
|STATED ALIGNMENT=
|GOVERNMENT=Military Junta
+
|GOVERNMENT=Kingdom
|RACIAL MAKEUP=[[Human]] and [[Elf]] Majority; Minority of [[Goblins]] and [[Dwarves]].
+
|RACIAL MAKEUP=[[Human]] and [[Elf]] Majority; Minority of Goblins and Dwarves.
|LEADERS=
+
|LEADERS=[[Savalis]]
 
}}
 
}}
'''The Mercenaries of Bitter Peak''' is the military junta controlling the large mountainous island in the North and several smaller islands throughout Dargarth. The capitol is the [[Bitter Peak]].
+
'''The Mercenaries of Bitter Peak''' is the militaristic kingdom controlling the large mountain where they get their name, [[Bitter Peak]], as well as several smaller islands throughout Dargarth. <br>
 +
View a list of Bitter Peak members [http://www.dargarth.org/wiki/index.php?title=Category:Mercenaries_of_Bitter_Peak_Members  here].
  
==Country History==
+
==History==
Long has there been a city of [[dwarves]] living under the largest mountain in [[Dargarth]], called Bitter Peak by [[humans]]. After losing numerous skirmishes to bandits and the local [[elves]], the dwarves fled, leaving their mountain empty. Local vagrants, bandits, and exiles started living in the ruins, making shanty towns. Eventually, a proper city started to regrow beneath the mountain, and from it, a militia to defend them. <br>
+
It has long been forgotten when dwarves first came to the [[First Kingdom]] of Dargarth, but one of their largest and most impressive cities was built beneath the tallest mountain in the land, now called [[Bitter Peak]], for reasons of the frosty weather.<br>
The militia soon took control as the ruling party. <br>
+
For hundreds of years, the dwarves under the mountain ruled their lands, but, for reasons unknown, they eventually left. Scholars speculate that they suffered famine due to the encroaching cold from the north, and migrated south to more hospitable lands.<br>
Several Lords rose to power and took control of smaller sections of the island. The Twisting Lord, [[Lucien]], drew all of Dargarth's attention to the mountain in a deceitful vie for power and succeeded. He lead the mercenaries for many months. <br>
+
The city beneath the mountain was never fully deserted, however. Criminals and vagrants remained in dark corners of their own, and, over hundreds of years, a new township blossomed again. The once great city of the dwarves was now a ramshackle shanty town full of bandits, cutthroats, exiles, and mercenaries. It was not a happy place.
Following the events of the [[Lords of Bitter Peak]] event, the forces under Lucien's rule solidified the loose society of vagrants. He designed a flag, and they carried it everywhere they went. The black flag of Bitter Peak became infamous on the island in the north. <br>
+
===The Lords of Bitter Peak===
After encountering the other people of the country, the military started offering their battle experience for money, and called themselves the Mercenaries of Bitter Peak. This sword-for-hire work has brought even more wealth into the tundra land that this group call home. <br>
+
The powerful naturally subvert the weak. Several individuals with superb skills of combat, influence, and mysticism came to hold onto positions of authority. They accepted the titles of lords, and agreed to keep peace between each other, though the land remained divided. The woodland elves were very isolationist, the mercenaries in the city fought among themselves constantly, a rogue mage held a rich port town, and the council was weak and ineffective.<br>
They expanded. They captured the lands to the east of the mountains, opened up old trade routes to the south, and claimed the island to the west.  
+
One lord, however, saw the inherent weakness of a divided nation, and started pulling strings and twisting his webs of influence. The twisting lord, [[Lucian]], used his small group of spies to abduct prominent heroes from the surrounding nations, prompting the [[Lords of Bitter Peak]] event, where adventurers from all over the First Kingdom slew the other Lords, leaving Lucian the sole ruler.
The [[ranger]], [[Uulmshar]], suggested expanding beyond the island. His spies reported that the [[Knights of Solaris]] -the nobles ruling the [[Isles of Langerhausen]]- were weak and given to bouts of hedonism and apathy, and did not return any diplomatic attempts. Uulmshar gladly lead the rally to gather their men for war, which led to the events of the [[Day of Two Sieges]]. <br>
+
===The Mercenaries===
Betrayal at the battle for the Langerhausen Capital started an investigation, which led back to the Bitter Peak council. They were dealt with, and replaced, by Lucien's leading generals.
+
The black flag of Bitter Peak became infamous on the island in the north over the next year. <br>
 
+
After encountering the other people of the country, the ragtag military - held together by fear and bribes - started offering their battle expertise for money, and called themselves the Mercenaries of Bitter Peak. This sword-for-hire work has brought wealth into the tundra land that this group call home, and they used it to expand. They captured the lands to the east of the mountains, scattered the isolationist elves, opened up trade routes to the south, and claimed [[The Wooded Isle]] to the west. <br>
 
+
The ranger, [[Uulmshar]], suggested expanding beyond the immediate area. His spies reported that the [[Knights of Solaris]] - the nobles ruling the [[Isles of Langerhausen]] - were weak and did not return any diplomatic attempts. With Lucian's approval, Uulmshar gladly lead the rally to gather their men for war, which led to the events of the [[Day of Two Sieges]], where Bitter Peak's forces were torn apart from within.<br>
===Government===
+
Betrayal at the battle for the Langerhausen Capital triggered an investigation, which led back to the Bitter Peak council of elders. They were dealt with, and replaced, by Lucian's leading military advisers, [[Savalis]], [[Uulmshar]], and [[Varador]].<br>
The current location of Lord Lucien is unknown, and a council of his military advisers rules in his stead. <br>
+
Having left to rule [[Sanctuary]], Sir Lucian no longer ruled the mercenaries, so the council of generals ruled in his stead.<br>
The military junta in charge of the Mercenaries of Bitter Peak consists of two known members:
+
The council adopted the old tradition of lordly titles. [[Savalis]] stepped forward as the new Lord of Steel, leading the military; [[Uulmshar]] looked to his religion for guidance, becoming the Lord of Blood; and [[Varador]] accepted responsibility of the left-overs, calling himself Lord of the Lost, shortly before he left on pilgrimage. Savalis and Uulmshar jokingly call him the Lost Lord for this.<br>
 
+
===Gold for Blood===
*[[Savalis]], minister of foreign affairs
+
The fall of [[Isles of Langerhausen|Langerhausen]] seems to have spurred the mercenaries into new activity, as they moved quickly to secure claim on the island they once before invaded. After rebuilding the Langer capital city, they moved outwards, securing the ancient lighthouse in the west and finding an old castle in the south.<br>
*[[Uulmshar]], minister of internal affairs
+
===Bloody Secrets===
 
+
In secret, Uulmshar hired a body double to lead battles in his stead, so he could devote his time to his religion. When he returned to Bitter Peak, [[Varador]] had returned from pilgrimage as well, and the newly reunited council went to [[The Blighted Forest]], at the urging of [[Savalis]]. During an impromptu council meeting during the adventure, Savalis revealed Uulmshar's double and expressed that he did not want the other lords there, and, to avoid conflict, Uulmshar and Varador left on their pilgrimages again, to leave the Steel Lord to rule. In their absence, Savalis crowned himself king, taking absolute rule for himself, promoting [[Jabari]] to General, and hiring Uulmshar's old body-double, [[Conrich]], as a spy.<br>
==Other members==
+
The new Steel King of Bitter Peak started the most aggressive military expansions the small frozen country had ever seen, annexing parts of [[Sanctuary]], sending scout ships to all corners of the known world, as well as increasing troop recruiting and training. Few can tell if this is the start of dark times, or the beginning of a golden age...
*[[Varador]]
 
*[[Kendall]]
 

Latest revision as of 21:38, 17 June 2022

Mercenaries of Bitter Peak
Bitterpeak.jpg
Motto
Aurum pro Sanguis.
Country Data
Date 1 DY (Sept 6 '11)
Symbol White Mountain
Colors Black and Red
Capital Bitter Peak, Hex 2402
Alignment
Government Kingdom
Racial Makeup Human and Elf Majority; Minority of Goblins and Dwarves.
Leaders
Savalis

The Mercenaries of Bitter Peak is the militaristic kingdom controlling the large mountain where they get their name, Bitter Peak, as well as several smaller islands throughout Dargarth.
View a list of Bitter Peak members here.

History

It has long been forgotten when dwarves first came to the First Kingdom of Dargarth, but one of their largest and most impressive cities was built beneath the tallest mountain in the land, now called Bitter Peak, for reasons of the frosty weather.
For hundreds of years, the dwarves under the mountain ruled their lands, but, for reasons unknown, they eventually left. Scholars speculate that they suffered famine due to the encroaching cold from the north, and migrated south to more hospitable lands.
The city beneath the mountain was never fully deserted, however. Criminals and vagrants remained in dark corners of their own, and, over hundreds of years, a new township blossomed again. The once great city of the dwarves was now a ramshackle shanty town full of bandits, cutthroats, exiles, and mercenaries. It was not a happy place.

The Lords of Bitter Peak

The powerful naturally subvert the weak. Several individuals with superb skills of combat, influence, and mysticism came to hold onto positions of authority. They accepted the titles of lords, and agreed to keep peace between each other, though the land remained divided. The woodland elves were very isolationist, the mercenaries in the city fought among themselves constantly, a rogue mage held a rich port town, and the council was weak and ineffective.
One lord, however, saw the inherent weakness of a divided nation, and started pulling strings and twisting his webs of influence. The twisting lord, Lucian, used his small group of spies to abduct prominent heroes from the surrounding nations, prompting the Lords of Bitter Peak event, where adventurers from all over the First Kingdom slew the other Lords, leaving Lucian the sole ruler.

The Mercenaries

The black flag of Bitter Peak became infamous on the island in the north over the next year.
After encountering the other people of the country, the ragtag military - held together by fear and bribes - started offering their battle expertise for money, and called themselves the Mercenaries of Bitter Peak. This sword-for-hire work has brought wealth into the tundra land that this group call home, and they used it to expand. They captured the lands to the east of the mountains, scattered the isolationist elves, opened up trade routes to the south, and claimed The Wooded Isle to the west.
The ranger, Uulmshar, suggested expanding beyond the immediate area. His spies reported that the Knights of Solaris - the nobles ruling the Isles of Langerhausen - were weak and did not return any diplomatic attempts. With Lucian's approval, Uulmshar gladly lead the rally to gather their men for war, which led to the events of the Day of Two Sieges, where Bitter Peak's forces were torn apart from within.
Betrayal at the battle for the Langerhausen Capital triggered an investigation, which led back to the Bitter Peak council of elders. They were dealt with, and replaced, by Lucian's leading military advisers, Savalis, Uulmshar, and Varador.
Having left to rule Sanctuary, Sir Lucian no longer ruled the mercenaries, so the council of generals ruled in his stead.
The council adopted the old tradition of lordly titles. Savalis stepped forward as the new Lord of Steel, leading the military; Uulmshar looked to his religion for guidance, becoming the Lord of Blood; and Varador accepted responsibility of the left-overs, calling himself Lord of the Lost, shortly before he left on pilgrimage. Savalis and Uulmshar jokingly call him the Lost Lord for this.

Gold for Blood

The fall of Langerhausen seems to have spurred the mercenaries into new activity, as they moved quickly to secure claim on the island they once before invaded. After rebuilding the Langer capital city, they moved outwards, securing the ancient lighthouse in the west and finding an old castle in the south.

Bloody Secrets

In secret, Uulmshar hired a body double to lead battles in his stead, so he could devote his time to his religion. When he returned to Bitter Peak, Varador had returned from pilgrimage as well, and the newly reunited council went to The Blighted Forest, at the urging of Savalis. During an impromptu council meeting during the adventure, Savalis revealed Uulmshar's double and expressed that he did not want the other lords there, and, to avoid conflict, Uulmshar and Varador left on their pilgrimages again, to leave the Steel Lord to rule. In their absence, Savalis crowned himself king, taking absolute rule for himself, promoting Jabari to General, and hiring Uulmshar's old body-double, Conrich, as a spy.
The new Steel King of Bitter Peak started the most aggressive military expansions the small frozen country had ever seen, annexing parts of Sanctuary, sending scout ships to all corners of the known world, as well as increasing troop recruiting and training. Few can tell if this is the start of dark times, or the beginning of a golden age...