Difference between revisions of "Marek the Rover"
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|CLASS= Cleric | |CLASS= Cleric | ||
|GENDER= Male | |GENDER= Male | ||
− | |ALIGNMENT= | + | |ALIGNMENT= Lawful Good |
|RACE= Dwarf | |RACE= Dwarf | ||
|RELIGION= Forge Father / Ancestor Worship / Norse Mythology | |RELIGION= Forge Father / Ancestor Worship / Norse Mythology | ||
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He currently runs a traveling tavern that tends to set up very close to the most difficult battles the people of Dargarth face. No matter what part of the realm they may be in, folks of all types are often not far away from drinks or food at the Tavern. | He currently runs a traveling tavern that tends to set up very close to the most difficult battles the people of Dargarth face. No matter what part of the realm they may be in, folks of all types are often not far away from drinks or food at the Tavern. | ||
− | "The Tavern" is a real physical place at most games, marked off by Ropes and metal stakes. It can be identified by the Large Red and Gold flag bearing the image of an Anvil. | + | "[[Marek's Tavern|The Tavern]]" is a real physical place at most games, marked off by Ropes and metal stakes. It can be identified by the Large Red and Gold flag bearing the image of an Anvil. |
All drinks in the tavern cost '''In Game "gold"''', rather than real world money. However real money tips are appreciated to keep it going and lower the cost. | All drinks in the tavern cost '''In Game "gold"''', rather than real world money. However real money tips are appreciated to keep it going and lower the cost. | ||
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Aided in the construction and organization of the [[Academy Arcana Bellum]] | Aided in the construction and organization of the [[Academy Arcana Bellum]] | ||
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+ | Recently Marek cured dozens of hero's from a disgusting plague of rot and madness, and with the combined aid of many nations the people of dargarth were able to stem the tide of those driven mad by the illness. His tavern was the last safe haven the healthy had to hold out against the afflicted, ever the dwarf and businessman, he still kept the drinks coming. | ||
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+ | [[Category:Non Player Characters]] |
Latest revision as of 20:41, 12 March 2014
Marek the Rover | |
In-Character Information | |
Country | Explorers Guild |
Other Name(s) | Marek of the Bronzebeard Clan, Hammer of the Forge Father |
Class | Cleric |
Gender | Male |
Alignment | Lawful Good |
Race | Dwarf |
Religion | Forge Father / Ancestor Worship / Norse Mythology |
Out-of-Character Information | |
Date Joined | June 2012 |
Affiliated with | Academy Arcana Bellum , Explorers Guild |
{{#if:Dwarf|}}
{{#if:Cleric|}}
{{#if:Explorers Guild|}}
Magi of the Clerical Arts of the Academy Arcana Bellum
Marek is a representative of the Dwarven Kingdoms of the north to the Explorers Guild at the behest of Kendric. He is a Cleric of the Forge Father, a principle dwarven deity. He specializes in front line healing in the thick of combat welding ancestral weapons of his hold, primarily Axes and Heavy Maces.
He currently runs a traveling tavern that tends to set up very close to the most difficult battles the people of Dargarth face. No matter what part of the realm they may be in, folks of all types are often not far away from drinks or food at the Tavern.
"The Tavern" is a real physical place at most games, marked off by Ropes and metal stakes. It can be identified by the Large Red and Gold flag bearing the image of an Anvil. All drinks in the tavern cost In Game "gold", rather than real world money. However real money tips are appreciated to keep it going and lower the cost.
Notable Accomplishments
Upon arriving in Dargarth, Marek outsmarted and defeated the Two Headed Giant Frick'n'Frack and recovered the nobles treasure
Established Marek's Tavern in July 2012
Fought in numerous land actions with the Explorers Guild extending their domain, including defeating powerful undead enemies and magic users
Fought in the summer games single blue competition
Aided in the construction and organization of the Academy Arcana Bellum
Recently Marek cured dozens of hero's from a disgusting plague of rot and madness, and with the combined aid of many nations the people of dargarth were able to stem the tide of those driven mad by the illness. His tavern was the last safe haven the healthy had to hold out against the afflicted, ever the dwarf and businessman, he still kept the drinks coming.