Difference between revisions of "Skeletal Knight"
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Akin to the lesser armoured Skeleton, Skeletal Knight also appear to be bound to a place of importance. They are seen far less frequently than standard Skeletons, but they have been noted to be in a brigade. It is unclear if this squadroning is tied to their previous lives before they were so unholily risen. It is obvious these animated bones are merely a marionette for a skilled necromancer, either protecting a treasure or to impede adventurers on their path. Having no intent of their own, it is best to crush these abominations and put their spirits to rest. | Akin to the lesser armoured Skeleton, Skeletal Knight also appear to be bound to a place of importance. They are seen far less frequently than standard Skeletons, but they have been noted to be in a brigade. It is unclear if this squadroning is tied to their previous lives before they were so unholily risen. It is obvious these animated bones are merely a marionette for a skilled necromancer, either protecting a treasure or to impede adventurers on their path. Having no intent of their own, it is best to crush these abominations and put their spirits to rest. | ||
===Combat=== | ===Combat=== | ||
− | Because they retain all the fighting skills they had in life, Skeletal Knights can be threatening opponents for the unprepared. They attack viciously, and without concern for their safety. Spears do not work to keep them at range, and arrows can’t be used to destroy them from afar. For | + | Because they retain all the fighting skills they had in life, Skeletal Knights can be threatening opponents for the unprepared. They attack viciously, and without concern for their safety. Spears do not work to keep them at range, and arrows can’t be used to destroy them from afar. For those reasons, its often necessary to close in and trade blows with them. Make sure you have skilled fighters, since the Skeletal Knights often have the protection of at least chain mail. Even the most well armed Skeleton lacks intelligence and the ability to cast spells. For this reason, they do not pose the same risk as more advanced undead such as [[Wight|Wights]] or [[Lich|Liches]] (who may superficially resemble Skeletons). |
Latest revision as of 12:15, 28 March 2013
{{#if:Skeletal Knight|Default Skeletal Knight}} | |
}} | |
Creature Statistics | |
Danger Rating | 6}} |
Type | Lesser Undead}} |
Size | Average}} |
Terrain | Any}} |
{{#if:Any|}} Skeletal Knights have AR 3, carry shields, are immune to green and yellow hits, and are destroyed by one hit from Holy sources.
Basics
Some Skeletons rise again in full armor. They still lack intelligence like normal Skeletons, but the equipment they carry with them can make them intimidating creatures. It is likely that these armored Skeletons come from well-equipped warriors, perhaps ritually buried in the equipment. Although they are known as Skeletal Knights, it is unlikely that they all were once living knights of Dargarth. It is far more likely that they are simply heavily armored versions of the more common Animated Skeleton.
Behaviour
Akin to the lesser armoured Skeleton, Skeletal Knight also appear to be bound to a place of importance. They are seen far less frequently than standard Skeletons, but they have been noted to be in a brigade. It is unclear if this squadroning is tied to their previous lives before they were so unholily risen. It is obvious these animated bones are merely a marionette for a skilled necromancer, either protecting a treasure or to impede adventurers on their path. Having no intent of their own, it is best to crush these abominations and put their spirits to rest.
Combat
Because they retain all the fighting skills they had in life, Skeletal Knights can be threatening opponents for the unprepared. They attack viciously, and without concern for their safety. Spears do not work to keep them at range, and arrows can’t be used to destroy them from afar. For those reasons, its often necessary to close in and trade blows with them. Make sure you have skilled fighters, since the Skeletal Knights often have the protection of at least chain mail. Even the most well armed Skeleton lacks intelligence and the ability to cast spells. For this reason, they do not pose the same risk as more advanced undead such as Wights or Liches (who may superficially resemble Skeletons).