Difference between revisions of "Skeleton"
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− | '''Skeletons''' have AR 1, are immune to green and | + | '''Skeletons''' have AR 1, are immune to green and yellow Hits, and are destroyed by one hit from Holy sources. |
===Basics=== | ===Basics=== | ||
− | Animated Skeletons are a particularly durable type of | + | Animated Skeletons are a particularly durable type of Undead monster, often guarding a single location for decades or even centuries. They have no personality or intelligence of note, and violently attack any living being. It is possible that a natural force may raise these dead, but much more often skeletons are created as a result of foul magicKs. |
===Behaviour=== | ===Behaviour=== | ||
Most skeletons seem to be tied to a place of importance. They are frequently animated and controlled by powerful necromancy. Some Skeletons have been observed in the service of other dark beings, or roaming the land freely. Having been bound by magic, they are extremely loyal. As long as they remain controlled by the necromantic spell, they seek to fulfill whatever instructions they were given. | Most skeletons seem to be tied to a place of importance. They are frequently animated and controlled by powerful necromancy. Some Skeletons have been observed in the service of other dark beings, or roaming the land freely. Having been bound by magic, they are extremely loyal. As long as they remain controlled by the necromantic spell, they seek to fulfill whatever instructions they were given. | ||
===Combat=== | ===Combat=== | ||
Skeletons often wield weapons and armor that they were accustomed to carrying in life. The weapons and armor is often in a state of disrepair, but this rarely dampens a skeleton’s lethality. Animated Skeletons move deceptively quick, and can strike as hard as a living being. Like all undead, Skeletons have an innate vulnerability to Holy sources. Those who are sufficiently pious can count on the deities to smite Skeletons with great vengeance. A particular trait of Skeletons is that piercing weapons rarely have any effect on them, as they glance off bones and pass through ribs unimpeded. Make sure you are well protected, and have access to holy weapons or magical spells. | Skeletons often wield weapons and armor that they were accustomed to carrying in life. The weapons and armor is often in a state of disrepair, but this rarely dampens a skeleton’s lethality. Animated Skeletons move deceptively quick, and can strike as hard as a living being. Like all undead, Skeletons have an innate vulnerability to Holy sources. Those who are sufficiently pious can count on the deities to smite Skeletons with great vengeance. A particular trait of Skeletons is that piercing weapons rarely have any effect on them, as they glance off bones and pass through ribs unimpeded. Make sure you are well protected, and have access to holy weapons or magical spells. |
Latest revision as of 13:08, 28 March 2013
{{#if:Skeleton|Default Skeleton}} | |
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Creature Statistics | |
Danger Rating | 3}} |
Type | Lesser Undead}} |
Size | Average}} |
Terrain | Any}} |
{{#if:Any|}}
This article is incomplete. It needs to be expanded or improved. Please help out by adding an image, writing a section, or just generally improving this article. |
Skeletons have AR 1, are immune to green and yellow Hits, and are destroyed by one hit from Holy sources.
Basics
Animated Skeletons are a particularly durable type of Undead monster, often guarding a single location for decades or even centuries. They have no personality or intelligence of note, and violently attack any living being. It is possible that a natural force may raise these dead, but much more often skeletons are created as a result of foul magicKs.
Behaviour
Most skeletons seem to be tied to a place of importance. They are frequently animated and controlled by powerful necromancy. Some Skeletons have been observed in the service of other dark beings, or roaming the land freely. Having been bound by magic, they are extremely loyal. As long as they remain controlled by the necromantic spell, they seek to fulfill whatever instructions they were given.
Combat
Skeletons often wield weapons and armor that they were accustomed to carrying in life. The weapons and armor is often in a state of disrepair, but this rarely dampens a skeleton’s lethality. Animated Skeletons move deceptively quick, and can strike as hard as a living being. Like all undead, Skeletons have an innate vulnerability to Holy sources. Those who are sufficiently pious can count on the deities to smite Skeletons with great vengeance. A particular trait of Skeletons is that piercing weapons rarely have any effect on them, as they glance off bones and pass through ribs unimpeded. Make sure you are well protected, and have access to holy weapons or magical spells.