Difference between revisions of "Goblin"

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|PORTRAIT=Placeholderperson.png
 
|PORTRAIT=Placeholderperson.png
 
|DANGER RATING=.5
 
|DANGER RATING=.5
|TYPE=Monster
+
|TYPE=Goblinoid
 
|SIZE=Small
 
|SIZE=Small
 
|TERRAIN=Any
 
|TERRAIN=Any
}}{{template:Incomplete_Article}}
+
}}
'''Goblins''' have 1 HP, wield single blue weapons and rocks.
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'''Goblins''' have 1 HP, and wield single blue weapons and rocks.
==Basics==
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===Basics===
 
Primitive and primal in all aspects of life, the Goblin race lacks any laws or organization other than martial rule. Slighter in stature and build to standard humanoid races, Goblins sit on sinewy limbs. Their skin spans all ranges of earth tones, with pointed ears, their flat faces are commonly adorned with piercings. Goblins are ugly and lack any sense of hygiene and more refined attributes of humanoid societies; they squabble and toil amongst each other while at rest. Their reproduction rate is astounding and thriving tribes have been reported to triple in a matter of years.
 
Primitive and primal in all aspects of life, the Goblin race lacks any laws or organization other than martial rule. Slighter in stature and build to standard humanoid races, Goblins sit on sinewy limbs. Their skin spans all ranges of earth tones, with pointed ears, their flat faces are commonly adorned with piercings. Goblins are ugly and lack any sense of hygiene and more refined attributes of humanoid societies; they squabble and toil amongst each other while at rest. Their reproduction rate is astounding and thriving tribes have been reported to triple in a matter of years.
==Relations==
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===Behaviour===
Goblin leaders appear to be those whom are superior to the rest, be it physical attributes, fierceness, or occasionally intelligence. While often led by a Goblin King, sometiems Bugbears take command of a tribe. On rare occasions, Ogre Magi have been observed bullying goblins into doing their bidding. Mostly nomadic, Goblins will set up a disorganized camp wherever will suit the tribe until the resources are depleted, then the tribe moves on. They survive by pillaging and scavenging goods from others, a nuisance to small towns and farming villages of the realm.
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Goblin leaders appear to be those whom are superior to the rest, be it physical attributes, fierceness, or occasionally intelligence. While often led by a [[Goblin King]], sometimes [[Bugbear Shaman]] take command of a tribe. On rare occasions, [[Ogre Magi]] have been observed bullying Goblins into doing their bidding. Mostly nomadic, Goblins will set up a disorganized camp wherever will suit the tribe until the resources are depleted, then the tribe moves on. They survive by pillaging and scavenging goods from others, a nuisance to small towns, caravans, and farming villages of the realm.
==Combat==
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Lacking physical strength and fortitude of other goblinoid and humanoid species, goblins exploit guerrilla battle tactics utilizing their deviousness and guileful cunning. Ambushes and use of their overwhelming numbers are common battle plans. Not being a wealthy intelligent species, goblins are oft scantly equipped in armours and weapons. They tend to wield crude tools as weapons, and throw rocks at their opponents. Cowards by nature, and most likely due to malnutrition, one blow is generally enough to fell the creatures. A mere nuisance alone, but be wary of overwhelming numbers if encounters should occur, and be mindful of much more dangerous leaders.
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===Combat===
 +
Lacking physical strength and fortitude of other goblinoid and humanoid species, Goblins exploit guerrilla battle tactics utilizing their deviousness and guileful cunning. Ambushes and use of their overwhelming numbers are common battle plans. Not being a wealthy intelligent species, Goblins are oft scantly equipped in armours and weapons. They tend to wield crude tools as weapons, and throw rocks at their opponents. Craven by nature, and most likely due to malnutrition, one blow is generally enough to fell the creatures. A mere nuisance alone, but be wary of overwhelming numbers if encounters should occur, and be mindful of much more dangerous leaders.

Latest revision as of 11:19, 28 March 2013


{{#if:Goblin|Default Goblin}}
Placeholderperson.png}}
Creature Statistics
Danger Rating .5}}
Type Goblinoid}}
Size Small}}
Terrain Any}}

{{#if:Any|}} Goblins have 1 HP, and wield single blue weapons and rocks.

Basics

Primitive and primal in all aspects of life, the Goblin race lacks any laws or organization other than martial rule. Slighter in stature and build to standard humanoid races, Goblins sit on sinewy limbs. Their skin spans all ranges of earth tones, with pointed ears, their flat faces are commonly adorned with piercings. Goblins are ugly and lack any sense of hygiene and more refined attributes of humanoid societies; they squabble and toil amongst each other while at rest. Their reproduction rate is astounding and thriving tribes have been reported to triple in a matter of years.

Behaviour

Goblin leaders appear to be those whom are superior to the rest, be it physical attributes, fierceness, or occasionally intelligence. While often led by a Goblin King, sometimes Bugbear Shaman take command of a tribe. On rare occasions, Ogre Magi have been observed bullying Goblins into doing their bidding. Mostly nomadic, Goblins will set up a disorganized camp wherever will suit the tribe until the resources are depleted, then the tribe moves on. They survive by pillaging and scavenging goods from others, a nuisance to small towns, caravans, and farming villages of the realm.

Combat

Lacking physical strength and fortitude of other goblinoid and humanoid species, Goblins exploit guerrilla battle tactics utilizing their deviousness and guileful cunning. Ambushes and use of their overwhelming numbers are common battle plans. Not being a wealthy intelligent species, Goblins are oft scantly equipped in armours and weapons. They tend to wield crude tools as weapons, and throw rocks at their opponents. Craven by nature, and most likely due to malnutrition, one blow is generally enough to fell the creatures. A mere nuisance alone, but be wary of overwhelming numbers if encounters should occur, and be mindful of much more dangerous leaders.